Hi everyone, i’m facing some difficulties with replicating my custom mouse input function, in advance i’m sorry for my bad english.
I’m working on multiplayer FPS project with some custom mechanics for which i need custom mouse function.
Problem is, mouse cam rotation works only on clients, but not on server, thus when client 1 rotates his camera angle, it is not showed to client 2 and client 2 sees client 1 as always facing forward.
Here’s what i mean:
As shown in video, clients are not telling server that they changed view angle.
This is my mouse function:
Initially i tried this replication method:
Basically i cast function to all clients and tells server that clients are using this function, and mouse-server event is refreshed on every tick. But it’s not working.
Then i tried something else, i created replicated rotator variable and tried to expose it to server
Here it is:
It’s not working, disables keyboard and mouse input, and just showed me this error:
Basically i’m lost and i’m desperate for help. Any help would be greatly appreciated.
Thanks in advance.