Hi,
I’m trying to develop using the Meta XR Plugin and the Meta SDK.
Unreal Engine version: 5.4.4
Meta XR Plugin: v71
Meta Interaction SDK: v71.
I followed the Meta Horizon’s documentation and the Unreal Engine documentation for build with Meta XR on Unreal 5.4.4.
Following the documentation to create a grabbable object and a InteractableWidget: Interaction SDK for Unreal Engine
Many of the components and features that are in the documentation like IsdkGrabTransformer or Distance Grab Niagara System are missing or have different structur.
In a Youtue tutorial I seen a video where simply adding the ISDKGraggableComponent at the Blueprint and this became grabbable, in my case I have to develop a node struct to move the object when a InteractionPointerEvent is fired.
In the Documentation to create a InteractableWidget suggest to use the ISDKIteractableWidget Blueprint, where set the Widget to interact. Now I want change this Blueprint adding some component, but I try to create a new blueprint based on this class (the Widget is fixed in the origin and I can’t moved it) or adding the ISDKInteractableWidgetComponent (the Interaction component doesn’t recognize the Widget) doesn’t work.
Can someone help me to Understand how work with this Interaction Componets?