Problem with mesh collision of actor

This’s my character walking on my actor ( a rock ), it’s not closed to collision mesh of my actor or something like that :


This’s my actor collision :

My question is how to setup for my character walking and landing right on complex collision ?
Thanks for reading and much appreciate about any help, sirs.

Potentially your character is walking on your box collision… check each element (static mesh, box collision etc) instead of block all use custom and uncheck pawn for things you don’t want the character to walk on.
Also, open the rock static mesh and check that use complex collision as simple… to make sure its actually using the complex collision and not the simple one.

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Thanks for suggest bro, i checked back and fixed this problem
Much appreciate :smiling_face_with_three_hearts:

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