Hi. I’m importing a mesh that I created with photogrammetry using Agisoft photoscan. It was a quick rough test scan but I just wanted to see how it would turn out in UE4 so I could begin working on something.
The mesh created in photoscan looks perfect. I import into Maya and I have to tweak a couple settings to make it look just like it did in photoscan.
When I import into UE4 i can’t get it to show up correctly. I’m sure it’s something very simple I’m overlooking as I’m very much a newb.
(just focus on the face, the other parts and hair I didn’t clean up as I was only testing)
If I go into the material editor and change the blend mode to translucent then it comes out looking ‘correct’ (the funky glaze is gone) but the mesh is now somewhat translucent.
I can’t figure out how to get it right without making it translucent.
If it helps any it looks incorrect in Maya when loading it up:
If I change the ‘Diffuse’ slider to 0 and the ‘Translucent’ to 1 then the mesh turns out correct like this:
Can anyone help a beginner and point me in the right direction? Any help is greatly appreciated.