Problem with materials. Importe Avatar SDK to Unreal Engin

Good morning !

I generated a 3D model using Avatar SDK, which I then animated on Mixamo and then imported it to Unreal Engine, I observed something strange and I can’t find an answer anywhere to this problem.

On Unreal Engine, when I am in “Unlit” mode, no problem, the textures are applied correctly. On the other hand, when I put it in “Lit” mode, then some sort of white areas are created which I have the impression reflect light.

Do you have any idea how to fix this problem?


Thanks in advance !

Hey there @Dahtz! Welcome to the community! Bright white artifacting when lit can come from a number of things, like improper normals, duplicated faces, blown out lights, scaling issues, or other material issues.

Could you check the model for duplicated faces on top of each other?

Could we see the material?

How small does the mesh come in? Here’s a thread where another user found out his meshes were too small during import.

1 Like

Good morning,

Many thanks for the help! It was indeed the size of the mesh which was too small.
I will finally be able to continue my project, thank you very much! :heart_hands:

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