Summary
When assigning a material to a particular skeleton mesh, the material doesn’t change and the character remains colorless and so it is with absolutely all the characters and animals I import from sketchfab, as an example and not only. Maybe some feature is enabled?
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
- Open UEFN and create a new project.
- Import or use an existing Skeletal Mesh.
- Assign a material to the mesh via Details Panel → Materials.
- Apply and Save.
Expected Result
After assigning a material to a Skeletal Mesh, the material should correctly apply, and the model should display with the assigned texture.
Observed Result
After assigning a material, the object remains untextured (appears as a gray mesh). The issue occurs with all materials and all meshes in the project, including newly imported assets. I would like to point out that all individual materials were assigned correctly, and I am also attaching screenshots as proof.
Platform(s)
Windows 11