Problem with material after packaging.

I try to make material with reflection. I have found guide here Café Races: Tutorials. For testing i create symple material2015-09-27_230931.png.
Texture i create by using SceneCaptureCube. In editor it’s look greate

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But after packaging something going wrong
After couple days of searching i found that if connect only one channel to BaseColor the result will be BW reflection, but if connect 2 channels the result will be the same- green material. All properties is default. This is a bug, or maybe im doing something wrong?

may be exist another way to get reflection without cubemap?

You could use the reflection and metallic parameter in your material + a reflection capture actor (but you wont get the same good result as with a cubemap) :slight_smile: