I try to make material with reflection. I have found guide here Café Races: Tutorials. For testing i create symple material.
Texture i create by using SceneCaptureCube. In editor it’s look greate
But after packaging something going wrong
After couple days of searching i found that if connect only one channel to BaseColor the result will be BW reflection, but if connect 2 channels the result will be the same- green material. All properties is default. This is a bug, or maybe im doing something wrong?