I am experiencing some weird issue with the importer.
Where in Marmoset my assets look like this
In Unreal it looks like this
And I have to switch displacement and few other textures from what should be they’re correct sampler type to others which makes not much sense.
I am actually using Marmoset 3 and Unreal 4.18
It seems like a gamma problem or incorrect reading of the metal/roughness textures.
Any Help appreciated.