Problem with Marmoset importer


I am experiencing some weird issue with the importer.
Where in Marmoset my assets look like this

In Unreal it looks like this

And I have to switch displacement and few other textures from what should be they’re correct sampler type to others which makes not much sense.

I am actually using Marmoset 3 and Unreal 4.18

It seems like a gamma problem or incorrect reading of the metal/roughness textures.

Any Help appreciated.