Hey guys,
I’ve been noticing a problem with my FBX imports. Particularly with lumens way of computing it the right way, based on the Lumens views options (lumen scene, reflection view, surface cache).
Look at this comparison:
The first one its my lumen overview with datasmith importing
Any ideias why that ?
They both are the same model, but the one in FBX I imported from blender, so I could check on my UVs and do a little twist up on the model. And the datasmith one its been imported from sketchup. I guess its something to do when i get my sketchup model to Blender, but I didn’t figure it out exatly what.
Anyone had any similar issues ?
My initial guess is datasmith is breaking up the scene into a bunch of separate meshes, and fbx is merging everything. It’s also possible something is blocking light like a window just in the FBX version.
Hmm, In the FBX the meshes its been imported as individuals actors, so in that matter I believe is not it. And about the guess of the window, I removed everything of the wall, and notice that lumen its computing just direct light from sun, thats something that I didn’t notice before …
Hey guys, so, I figured out something…
When you import direct from FBX to your level it does have that problem with lumen.
But when you drop on a folder into unreal, and afterwards you drop into your scene its get wat better to lumion, I don’t know exactly why, but importing this second way improved a lot for me.
The only problem with that its that you have to import your scene with the pivot point of all objects into the same point, what makes it harder to adjust something in unreal, like rotation, position, etc…