Problem with line trace in a center of screen(listen-sever)

Hi everyone!
I’m trying to make a simple multiplayer FPS but when i cast a line trace to screen center the line hit in another poin (every the same, a little lower than the center).
If i set use pawn control rotation on true the problem is solved but my player doesn’t work when I go in ADS mode and the camera shaken when the player moves.
So someone knows hot to resolve this problem without using pawn control rotation.
If i use the camera worl rotation work server but not work client


Solved: to resolve I get camera world rotation and vector forward from outside the event that run on server
and pass it to input value

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