It is probably already solved this problem in another post, but I dont find the solution to these problems.
First a strange shadow appears here, i dont know how to remove it:
Secondly the shadow of this mesh has very poor quality, I would like to know how to increase the quality of this:
Third, part of this mesh is illuminated without having to do:
And finally, if increasing the number of indirect shadows (it was previously set in 0 indirect shadows) i get this problem:
Engine scalability settings are set in epic and i builded lightning at production quality, thanks for reading.
Hi!
I think, strange artifacts is a wrong Lightmaps UVs. How to fix Lightmaps UVs you can read in this thread
Hello all! I just started working on my first set of modular assets (which are primarily different sized tiles) and I’ve gotten them to fit correctly and everything but now the problem is lighting. It is being lit differently on some tiles. Also,...
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Additiaonal info about tweaking lighting:
After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...
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Thanks, i solved it with that info.