once again a thread about lightmaps in UE4 (4.14). I cant get rid of the seams:
(rendered with preview, but the seams are also in the production renders)
I created a simple box: 40040040. I created a second uv channel for the lightmap, with snapping and spacing.
Here are also the settings:
There is a lightmass importance volume, a directional and sky light (both stationary). Even a 1024 lightmap resolution.
Im simply dont get it.
This floor is 4*12 meters. Should i do for this a single mesh? But this modular pipeline should also work.
Link for the Mesh: