You need few settings changes on the lightmass tab:
Static Lighting Level Scale - 0.1
Indirect Lighting Quality - 3-4 (10 is hardcore)
Indirect lightning smoothness - 0.6
Make sure you have light portals on each window. Also I think the grid resolution of the UVs is too low, make sure the grid is the same resolution you are targeting for. Better make a 256x256 pixels grid texture, add it inside the UV unwrapping editor (on checker pattern dropdown menu, choose pick texture), and then choose “Pixel snap” (not Grid snap). Make sure that the min distance between uv islands is 2 pixels, if you want to calculate the spacing value and automize stuff 2/256 = 0.0078 this is the spacing for 2 pixels in 256 pixels grid.