Problem with light on mirror material with Anti-alias MSAA method

Hello!

I had to change the anti-aliasing method to improve the clarity of a texture. I switched it from TemporalAA to MSAA.

Now I have a problem with an object in the scene: a mirrored furniture that reflects too much light. My video will explain the problem better than me.

Thanks in advance!

https://youtu.be/0vjcLZ4vnC8

SOLVED

I changed the point lights in static and the problem was solved.