Problem with light on mirror material with Anti-alias MSAA method


I had to change the anti-aliasing method to improve the clarity of a texture. I switched it from TemporalAA to MSAA.

Now I have a problem with an object in the scene: a mirrored furniture that reflects too much light. My video will explain the problem better than me.

Thanks in advance!


I changed the point lights in static and the problem was solved.