Hello Everyone i seem to have an external light problem. First of all i want to let everyone know i baked this scene in production quality. The problem is I have a group of walls as ONE mesh unwrapped in 3DS MAX with a 2nd uv channel and have set the light map Resolution to 1024 for them. I have placed them on a slab that has a 2048 light map resolution. I get a problem when i have a directional light from outside of the walls entering the edges of my wall as seen in the photo below. could it be that i dont have box collision? is there something else i dont know about.
Can anybody help me resolve this issue. I would be very thankful !!! thanks in advance!