Problem with large mesh UV

Hi !

When I import large meshs in the UE4 the UV is merged/destroyed. (only on the summits)

I tested the FBX and is correct (i reimported the FBX on blender). The rendering in Blender is good too. I don’t understand…

Any ideas please ? :frowning:

I understand why I have this problem and I created a new topic in the corresponding thread (because this is a bug that causes this problem).

You can close or delete this topic, thank you.

( If it can help someone: This is a bug related to the “Texture coordinate” module and the new thread is here :
https://answers.unrealengine.com/questions/713405/texture-coordinate-issue.html )

If someone reads that and need help :

Is not really a problem with “Texture coordinate” but it is a floating point precision issues.

Using “World Aligned Texture” if u use a very large mesh.