Hi!
I’ve created a complex material wich uses allegorithmic substance textures and landscape layers to blend the different textures.
As you can see in the screenshots below I have a problem when the normal map channel is activated and has a texture connected. Without normal map the lighting is correctly displayed, but as soon as I had a normal map the lighting gets a lot darker but only in some zones.
Does anyone know how to overcome this problem?
I’ve already tried by disabling the normal maps baking by lightmass, using a dynamic sun light and adding a flat normal map to the shader.
Thank you,
Davide
Without normal map
With normal map
Without normal map
With normal map