Hi,
how to make highlight with multiple objects in one blueprint actor?
I work through line trace and custom depth
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on the PostProcessVolume add in Blendables highlight material
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there is next logic - by click I change visibility of object in the blueprint actor.
but highlight work on the one object with simple collision (on the others it’s ignored).
if in linetrace I check “trace complex” all objects is fine highlighted but hardly to select it (simple colission not work).
how to make - by the hit all objects in actor are highlighted?
ps: if need more logic - I’ll send.
pps: I think about spawn, but may be there is different solution.