Problem with High Quality visualization on VR (Meta Quest 2\)

I´ve been working with an architectural model for rendering and VR in twinmotion. All the objects / asssets that I added are good quality as well as the textures/materials. I have added some lights and modified the overall lighting. While working everything looks pretty good, even when rendering. However, when visualizing the model with the Meta Quest 2 for VR, everything looks with a lower quality and by that I mean that the materials look flat and I can´t get the overall lighting to be realistic. I don´t know if I´m doing something wrong or the way the VR model is procesed is different than when working on the computer and renderizing. (When starting the VR, I always choose the “Ultra” Visualization).

I’ve got the same issue and really jaggy antialiasing. It seems very much broken. Version 2020 is silky smooth. Would love some support because it’s currently unusable.