Problem with hair position when simulating in Path Tracer Help?

I have been trying to render an animation in path tracer with a character with fur activated, however it seems like the position of the hair gets updated multiple times, at the end it looks like the hair has multiple copies in one single frame like a trail behind it, I will like to know if anyone else its experiencing the same issue. This only happens when the hair simulation is active, and its not visible in lit mode.

1 Like