I have a problem with Glass Material and PostprocessVolume - Translucency Method.
I made a glass material and it’s Material detail like this.
I put PostProcessVolume effect.
When I set the [Translucency Method] - Ray Traced, Basecolor turned more darker and blured.
So I set the [Translucency Method] - Legacy Ray Tracing(Deprecated), Basecolor looks normal.
I want to know why ‘[Translucency Method] - Ray Traced’ shows Basecolor like this.
Glass material’s basecolor and ‘[Translucency Method] - Ray Traced’ can’t be used together?


