Hello, so i got a gameplay tag to detect if its a wall or not basically i put my static mesh to my actor blueprint and gave it a tag it works in 2nd image (trialLevel) but not in the first image (bossBattle) where did it go wrong. i checked and it prints false in the first image.
The TrialLevel
The BossBattleLevel
I had just copy pasted them no changes. Can any1 help me




