I have a problem that i don’t understand… i use niagara system to create and spawn FX in my game.
No problem in editor, FX are spawn properly but when i build package to have a standalone, big problem! FX are spawned but instead of effects, i have grey square checkboard
Honestly, i don’t understand, did i do something wrong? did i need to check an option?
Those are either Shader Compilation or missing Asset References or maybe Failed Shader.
To find its root, you have to look for warnings while packaging (if any in output log)
and maybe just play on level (to compile Shaders) then try packaging it and see if occur again.
Hmm, Is it marketplace Asset? if yes then can you Import it in Empty Project and Try Packaging, If problem occur then it might be Some Mistake from Creator Side and Maybe Contacting him would Help to Fix Problem
Did the Marketplace Creator of the VFX Pack not help? What was his response?
It is difficult for us to help without having the Project/Marketplace Product that you are having issues with to investigate properly.
Are you Marketplace Creator?
Can you share screenshots of Error and Warning Logs (Yellow and Red) that you were getting while Packaging.
Also have you made sure that Shader is Compiling Properly (In Material Log on Bottom) and has not any kind of Asset or Reference Issues?
Also it would be great if you would record video of Offending FX.
After Looking these Images, I think you are trying to achieve Fire Smoke Effect?
If So then do you really need “Smoke Emitter” and “Smoke001 Emitter” together? by looking at these Images it seems like “Smoke Emitter” might be root cause, can you try Disabling Sprite Rendered in “Smoke Emitter” only?
Also now I am pretty much sure that it is not related to Shared Compiling or Asset Reference Issue instead it seems like Material / Texture Issue.
If disabling Sprite Rendered didn’t solved Issue then can you share Material Graph Photo of Material that is Assigned on “Smoke Emitter”.