Even in a normal (non-stereo) BluePrint1stPersonShooter my FPS is oscillation up and down when the Oculus Service is running
The linear up and down jump in FPS is very consistent
If I pause the Oculus Service I get a stable high FPS
In both cases its the standard FirstPersonShooter with BluePrints - I have just added “~ stat detailed”
Any advice on what to do - it’s killing my VR performance, I can’t keep a consistence 75FPS