I try to create a multiplayer FPS game whith a dedicated server. The idea is to have some cube on the game and each player have to touch them to change the color.
I create on trigger over the cube and when someone enter in trigger the color of the player is given to the cube. To have no cheat I want the server check and choose the color.
I do just the bone of my blueprint code like this to simplify my question :
My problem is when a player enter in trigger ONLY THE SERVER print “Done”… My event is “multicast” so I don’t understand…