Problem with engine built from source code

Just downloaded 5.2.1 source code version and built because is a requirement to make a dedicated server build. The problem is that is not opening my 5.2.1 original project.

It states that is a different engine version.

If I open my original .uproject file, it says:

“EngineAssociation”: “5.2”

splash:

image

if I do a new project with the source code compiled 5.2.1 version

it says:

“EngineAssociation”: “{63025BBE-4864-E2CE-3103-249897C2EF10}”

splash:

image

just renaming the original .uproject with the new ID doesnt tricks the new UE build.

Any help?

image

Did you tried this?: Right click on uproject file, and click the “switch engine version”.

Thanks! that worked (I migrated everything already but tried and actually works)

I build server version and I run with -log but the log window just stays black and cant connect clients

clients are just black screen and when I open 127.0.0.1 just nothing happens on server log window or clients…everything stays black.

I have this cs flies:

// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;
using System.Collections.Generic;

public class ue5_2_1ServerTarget : TargetRules
{
	public ue5_2_1ServerTarget( TargetInfo Target) : base(Target)
	{
		Type = TargetType.Server;
		DefaultBuildSettings = BuildSettingsVersion.V2;
		IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
		ExtraModuleNames.Add("ue5_2_1");
	}

and

// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;
using System.Collections.Generic;

public class ue5_2_1EditorTarget : TargetRules
{
	public ue5_2_1EditorTarget( TargetInfo Target) : base(Target)
	{
		Type = TargetType.Game;
		DefaultBuildSettings = BuildSettingsVersion.V2;
		IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
		ExtraModuleNames.Add("ue5_2_1");
	}
}

ummm it seems it creates an exe (that doesnt works) on the root of WindowsServer
and another exe (the one that works) on /WindowsServer/nameOfTheGame/Binaries/Win64

:frowning:

Now it seems to work. Too tricky…why generates an exe that doesnt works in the root of the target folder and the one that works is 3 folders ahead?

From there, I don’t have a knowledge to help. Maybe it would be better that make new post in forum with new title about that :slight_smile:

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3 doritos later I solved…it was full of missing steps lol.
Networkig in UE is a dark religion

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