I’m newbie in UE4.
I have tested dynamic material before on a blueprint class and it is work for me.
I wanna get all Static Mesh actors of the scene and change its materials subject to its state.
I have added this script to OnBeginPlay node in Level Blueprint:
I have added this script to Event Tick:
GetStateColor is a function that calculates appropriate color according to state. I have tested it before and it works correctly.
When i play the game nothing happens. The materials of all static meshes is the same default material of UE4.
I don’t have any idea about why this script don’t works while i have tested single blueprint class version of this.