Alright so I have a problem with my model looking really bad in unreal engine 4. First i’ll show you how it looks in zbrush viewport.
And this is how it looks in UE4.
And this is the material
Alright so I have a problem with my model looking really bad in unreal engine 4. First i’ll show you how it looks in zbrush viewport.
And this is how it looks in UE4.
And this is the material
The displacement map doesn’t look right to me, like not enough contrast. Also, you may not have enough of a tesselation multiplier for displacement, you can look at the wireframe to see how much the mesh is subdivided.
I can assure you, that is not the problem. I used the same displacement map and normal map in Maya. I combined them and I got a very good result. In fact, I got almost an identical look with the zbrush version. So using the same displacement map and normal map gives me different results. Why is this??