Problem with destructible meshes in packaged builds.

UPDATE:

So I’ve managed to get a build that can package for me properly now.

I tested this on our internal build of 4.8 with CL-4505032.

The flickering is continuing to happen while the fracture chunks are not in a sleep state.

I’ve submitted ticket UE-13577 for this to be investigated.

Thank you for your patience while this is being looked into.

Tim