Problem with destructible meshes in packaged builds.

Okay, so this one took a little longer and has been a little more involved than I original anticipated due to some errors with our internal builds producing packages that crash on start.

For the moment I’ve had to revert to a build from early February that will eventually be 4.8 to test this.

When I package the same project in 4.7 and then comparatively package that same project in 4.8 (our internal build) I’m not seeing the flickering that is happening. At this moment I believe this has been resolved internally. Until I can package on our latest internal build from a day ago. I’m not ready to mark this fully resolved just yet though.

I’ll keep an eye on our builds and try to package once the error has been resolved with our packaged builds crashing. Once I can confirm this is no longer happening with our latest I’ll mark this as fully resolved.

Thanks for your patience.