Problem with destructible meshes in packaged builds.

I have a similar issue I’m looking into over here: Destructile Physics Behave Weird in 4.7.2 - World Creation - Epic Developer Community Forums

I’ve been able to reproduce this with 4.7, but am in the process of syncing up my latest internal build, which will take a while. I’ll update here once I have a ticket submitted.

Thank you!

Tim