YES!!! Disabling GPU skinning fixed the problem for my project.
To find the line in code just hit ctrl+f select current project and search
void USkinnedMeshComponent::CreateRenderState_Concurrent()
This will be in the SkinnedMeshComponent.cpp file.
Then change
const bool bIsCPUSkinned = SkelMeshResource->RequiresCPUSkinning(SceneFeatureLevel) || (GIsEditor && ShouldCPUSkin());
TO
const bool bIsCPUSkinned = true; // SkelMeshResource->RequiresCPUSkinning(SceneFeatureLevel) || (GIsEditor && ShouldCPUSkin());
Then recompile your project, package, done. No flickering.
Thank you !