Hello.
Can you please elaborate on how can I disable GPU skinning?
Where do I find bIsCPUSkinned so I can change it to true?
I found void USkinnedMeshComponent in SkinnedMeshComponent.cpp but it is different from your code (using 4.7.6)
Thanks.
Hello.
Can you please elaborate on how can I disable GPU skinning?
Where do I find bIsCPUSkinned so I can change it to true?
I found void USkinnedMeshComponent in SkinnedMeshComponent.cpp but it is different from your code (using 4.7.6)
Thanks.