Hey, when i import my fbx into unreal from blender i get these extremly dark shadows or black spots. I dont want them to be that dark is it possible to edit or remove this?
I guess this is shadows & how lights are bouncing. There are a few ways to handle it:
- Change the sun/light position (CTRL + L) (or add some lights from the bottom)
- Try disabling cast shadows
- Enable distance fields & screen space global illumination (which give better AO support)
- Change normals in the upper part of the body to go up (you can do this in blender)
I noticed this post, does it help?
hm good info atleast, but it did not fix my problem unfortunately
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