Problem with dark eyes

Hi everyone,
I have problem with eyes of my character. I made it in makehuman, then imported in blender and exported as .fbx. In UE4 all works fine, but eyes are completly black. That is because texture has black color in some areas.

I know i have to roatate it with custom rotator, but i dont know what should i connect to it. Also eyelash, eyebrows and hair are weird. b2713fa79029da15659e43cf96d354d06ab8e419.jpeg Please help!

Have you uv mapped those parts of the mesh?

hair -> you will have to connect the alpha channel with “opacity mask” + choose “masked” at the blend mode :slight_smile:

The skin texture is transparent at the eyes. Therefore you have to use “opacity mask”, as wrote.

Thanks you very much !!! It now works :).
If i connect normal map to normal should i also connect the alpha channel of normal map to opacity mask or not ?

No, you dont have to do that. Just do it with the diffuse texture :slight_smile:

Thank you :smiley: