I’m creating animated material that follows custom gradient.
In my setup if node should return image that is half white and half black, but for some reason I have much more white.
It works fine if I’m using LinearGradient node, but I cannot use it because I need more complex gradients that I’m going to create in photoshop. How can I solve this ?
Open up your texture properties and make sure SRGB is turned off. Doing so will make the editor interpret your texture as linear color with no gamma correction.