I’m not sure what’s happening here. My lighting is being applied oddly. In the screenshot below you can see the terrain has been lit quite nicely, but the walkways on it are messed up. The walkway to the right looks fine, but the two or three to the left have large black patches on them that are identical. I don’t believe it’s derived from the normal or the texture, although it appears the same on differently placed instances of the mesh.
Any idea what I can do to fix this?
Secondly, lighting importance volumes. Since I have a limited-size, open terrain I included the entire terrain in the lighting importance volume. Is this the right way to use it?