Hi, I’m using a SceneCaptureComponent2D and a RenderTexture to display a mesh, but it appears partially rendered and with black areas.
I am testing it on an Android RedmiNote8 and UE4.26.1 binary.
https://forums.unrealengine.com/core/image/gif;base64
The RenderTexture configuration is the normal one, it is assigned to the SceneCaptureComponent2D component.
https://forums.unrealengine.com/core/image/gif;base64
https://forums.unrealengine.com/core/image/gif;base64
The material plane that works as a screen has an emissive with the same RenderTexture…
https://forums.unrealengine.com/core/image/gif;base64
https://forums.unrealengine.com/core/image/gif;base64
https://forums.unrealengine.com/core/image/gif;base64
Enabled global clip plane.
https://forums.unrealengine.com/core/image/gif;base64
And this is the Android configuration.
https://forums.unrealengine.com/core/image/gif;base64
Attached a sample video.[video]https://streamable.com/knovs8[/video]
On PC there is no problem.
And I have tried the same thing on the same Android (RedmiNote8) but without any ARSessionConfig enabled and it looks good.
What do I forget? Any ideas?
Greetings.