Problem with ARPortal and SceneCaptureComponent2D

Hi, I’m using a SceneCaptureComponent2D and a RenderTexture to display a mesh, but it appears partially rendered and with black areas.
I am testing it on an Android RedmiNote8 and UE4.26.1 binary.


https://forums.unrealengine.com/core/image/gif;base64

The RenderTexture configuration is the normal one, it is assigned to the SceneCaptureComponent2D component.


https://forums.unrealengine.com/core/image/gif;base64


https://forums.unrealengine.com/core/image/gif;base64

The material plane that works as a screen has an emissive with the same RenderTexture…


https://forums.unrealengine.com/core/image/gif;base64


https://forums.unrealengine.com/core/image/gif;base64

d069a20861ae5beb6f6f590d8f753fe1007ec0e2.jpeg
https://forums.unrealengine.com/core/image/gif;base64

Enabled global clip plane.
c56ec12379b17a07eb65b49eca2148e3a402fcc6.jpeg
https://forums.unrealengine.com/core/image/gif;base64

And this is the Android configuration.
58d65342fe8339513b62b9aa0e4dff899de13821.jpeg
https://forums.unrealengine.com/core/image/gif;base64

Attached a sample video.[video]https://streamable.com/knovs8[/video]

On PC there is no problem.
And I have tried the same thing on the same Android (RedmiNote8) but without any ARSessionConfig enabled and it looks good.
What do I forget? Any ideas?

Greetings.

Well, I have made some progress. disabling option “Enable Clip Plane”, I get the component to look good.