Hi,
I try to use a flipbook texture to drive a material offset. (For example an animated noise to simulate water ripples).
Can someone please shed a light on why this is not working?
What is it with the pixel shader and the MipBias?
Is that sanskrit for āYou can only show flipbooks. Displacements must be staticā?
Somehow cant be, because the time node is also accepted (and undisputed dynamic)ā¦
Any help is appreciatedā¦
Cheers,
Klaus