I’m new to UE4, I have a number of models with alpha textured transparant faces. When I export these in Blender to fbx, they look fine, but when I import them into a level in UE4, the faces or polygons are not transparant. I tried to change that in the material editor but no success. I have added a few pics below:
This is an example of a tree of how it should look:
This is the fbx file of the tree in Blender:
And this is how the tree looks in UE4:
Any help is appreciated.