Hey guys! I’m facing a problem with AI in my Unreal Engine 5 project and would like some help.
I created a simple AI using Pawn Sensing to detect the player and added a Nav Mesh Bounds Volume to my level. The AI follows the path normally, but when the player steps in front of it, the AI continues walking straight without deviating or recalculating the route. What I would like is for the AI to recognize the obstacle (in this case, the player himself) and avoid it, bypassing the character to follow his path.
Is there any way to make the AI realize that the path is blocked and automatically recalculate to divert?
Any tips will be very welcome. Thanks!