Problem with AI Navigation Mesh not updating

Hello, I recently had a problem with the AI Navigation Mesh not updating when changing the position of any asset in-game. So I have an AI, that can navigate throughout a house, and when I open a door, and try to lead the AI through it, it doesn’t go through. So I went in the editor, turned on “Show Navigation” and hid the door, And I see that the navigation cuts off when it hits the door, and I don’t know if there’s any way to update the navigation when I open the door so it tells the AI that it can go through it now.

If anyone knows what’s going on, I’d be happy to hear any suggestions or if I’m missing something.

Thank you!

EDIT: So it seems if I select the door mesh in the level, and go under collision, I can just uncheck “Can Ever Affect Navigation” so problem solved! And to anyone who also has this problem. I’m just blind I guess lol