Hello, I have encountered an unexpected for me problem of connecting plugins to C++ project in Unreal Engine 5.4.4. I am not experienced in Unreal Engine, so the problem may be trivial but I hope for your understanding.
In general I am trying to connect IK Rig module in Build.cs of my project but UBT persistently keeps excluding it from the build when generating project files. I’ve been trying different solutions for several hours but it still refuses to add it. And I don’t see any reason for this
Excluding module IKRig: Not under compatible directories
Excluding module IKRigDeveloper: Not under compatible directories
Excluding module IKRigEditor: Not under compatible directories
Here is my current Build.cs
using UnrealBuildTool;
public class VRCPP : ModuleRules
{
public VRCPP(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"InputCore",
"AnimationCore",
"AnimGraphRuntime",
"ControlRig",
"RigVM",
"PBIK",
"IKRig",
"IKRigDeveloper",
"IKRigEditor",
"HeadMountedDisplay",
"XRBase",
"EnhancedInput"
});
PrivateDependencyModuleNames.AddRange(new string[] { });
}
}