I have a problem with actor properties when switching levels while playing in editor. So i have created a MainMenu level and some other levels for the game (LevelA, LevelB and so on) so that the player can choose from the MainMenu.
The issue i m having is that if i load one of those levels (LevelA) in the editor and start playing (Selected Viewport) the actor properties are applied correctly as i have defined them in the level editor. But if i instead would open MainMenu Level and then select LevelA then the properties of the actors will have the default values as defined in their blueprints.
Hope this is somewhat clear and someone can point me to the right direction.
Thanks in advance