Hello Community,
now, this might not entirely fix it for all of you, but i found this quick and dirty work-around:
in the material for some of the tree assets i found “base colour boost”.
[you find it in the base material at the right side infront of the final material node]
I changed this value from 1.0 to 0.1, and it had the desired effect for me for most packs.
One of the tree asset packs still does not work there, and i should mention this has side effects,
like for instance the white birch tree bark becoming gradually grey and finally black.
So, leafes saved, bark ruined, kind of. But for the shrubs and apple trees and spruce etc it worked out fine.
i was using 60fps’ assets, and i am a great fan of these.
Best wishes, success, and keep creating!
(if anyone has another fix, please post it here!)
UPDATE:
i found something that might help us here.
If you have a directional light in your scene (like a sun), there is a “affects world” checkbox.
Disabling it makes the Colors feel natural again, however, the place becomes too dark overall.
Now, i need a way to “reduce” the sunlight effect on the world…
see for comparison: