Hey guys, Im trying to create some architectural project, and Im having the same problem over and over!! When I import any custom meshes, my textures get really low resolution even, if Im saving in 2048px. Then I tested some Epics materials and this is what Ive got!! Please help me, I really dont know what to do anymore!
For texture UV’s you can go outside of ur (1;1) UV region as far as I’ve noticed.
You basicly want the squares on the untextured box mesh to be the same size as the ones on ur BSP box.
Maybe this can be of help: ://area.autodesk/tutorials/part_1_multi_tile_uv_mapping
(Very new to this aswel tho)