Hi there,
I compiled Unreal 26.1 on my new Ubuntu 20.04 installed test machine .
I have changed the “source code” editor parameter to Visual Studio Code option.
So far i`m fail to compile simple c++ actor modification and the errors are not too clear for me …
Any tips,links or guides to to develop in unreal with c++ on Ubuntu will be great !
Updates:
-
Had to run this line “sudo ln -s /snap/dotnet-sdk/current/dotnet /usr/local/bin/dotnet”
in the terminal as offered here. -
currently still cant compile getting this lines :
include errors detected. Consider updating your compile_commands.json or includePath. Squiggles are disabled for this translation unit (/home/barakooda/Documents/Unreal Projects/test1/Source/test1/MyActor.cpp).
cannot open source file “intrin.h” (dependency of “/home/barakooda/Unreal/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Engine/SharedPCH.Engine.ShadowErrors.h”)
spec : 32 gb Ram Intel® Core™ i7-7700HQ CPU @ 2.80GHz NVIDIA Corporation GP104BM [GeForce GTX 1070 Mobile] Ubuntu 20.04.2 LTS 64-bit Gnome 3.36.8 X11