Hi I create a displacement material, but it applies itself on different way depending the object; on the screenshot you can see the tesselation on the sphere is high but on floor and on the plane its lighter the tesselation is low even if I modify the parameter in the material, do you know how can I fix that? I post 3 screen shot one with the lit preview one with the wireframe and one with the material nodes, if it can help or if you know how can I modify the tesselation for floor and the plane it would be great…
thanks alot
It’s dividing up the base geometry, the more geometry it has the more you’ll have afterward once it is tessellated.
ok thanks for the tip