I’m trying to customize the collision channel for a VFX so that when the player shoots, it doesn’t hit its allies (and the same happens to the enemies).
Could you create 2 niagara collision variables and have them switch on a bool then define the bool on the creation of the system? I don’t know how to accomplish this or if its possible. I am still figuring out Niagara. I do know you can code your own moduels. You might have to look into that.