Problem setting a Niagara Parameter

Hello, I created a Niagara user parameter so that I can customize the collision channel of a VFX.

The parameter type is eCollisionChannel:

Ecollision

But when I try to set it in the blueprints, there isn’t any option to set such parameter type.

Any idea on how to solve this problem?

I’m trying to customize the collision channel for a VFX so that when the player shoots, it doesn’t hit its allies (and the same happens to the enemies).

Could you create 2 niagara collision variables and have them switch on a bool then define the bool on the creation of the system? I don’t know how to accomplish this or if its possible. I am still figuring out Niagara. I do know you can code your own moduels. You might have to look into that.

Thank you for taking the time to write your response.

In the end I figured out that setting an int32 would do the trick, but that still wasn’t working as intended (for unknown reasons).

I solved the problem by changing the meshes’ collisions (it’s an easy solution for turn based combat) instead of the Niagara systems’ ones.