Problem Running Local Multiplayer with EOS (Epic Online Services)

I am following the problem with the developer of EIK, it is taking a while to solve because it is very complecated …

EIK is a plugin that exposes EOS to blue prints, and he is implementing lan using Null, but up to this point I was not able to run it

you can get the plugin and check the code for switching the online subsystem from get Githup repo for EIK,

I believe it is being managed here

Source/OnlineSubsystemEIK/AsyncFunctions/Sessions/EIK_FindSessions_AsyncFunction.cpp

if(B_bLanSearch)
{
	SubsystemToUse = NULL_SUBSYSTEM;
}
if(const IOnlineSubsystem *SubsystemRef = IOnlineSubsystem::Get(SubsystemToUse))
{
	if(const IOnlineSessionPtr SessionPtrRef = SubsystemRef->GetSessionInterface())
	{

you will find it equivalents in hosting, finding and joining sessions, but keep in mind that although it is create the subsystem (I can confirm that) it is still not working for me

we have also talked about the fact the Null (at least according to my testing) does not support Hot spot nor wireless repeaters (even after I confirmed that indeed they do share local hosting)

and it does not support cross platform ( found the check for the platform deep in the code, you know how it goes a reference to a reference to a reference )

so yea hope this help … I may not come back to this thread, so pleas check the plugin updates (the latest version at the time is 4.0.4),