problem rotating character with occulus rift

Hi all,
In my project I have the character that teleport in different parts of the level by using num1, num2 and num3. The character rotation also change so he face the direction I want.

for the teleport and rotation I use this blueprint :


This work fine until I use Occulus Rift. In Occulus Rift mode the character teleport, but the rotation of the view does not work :confused:

Have you a solution for that issue?


I don’t have an HMD with me, so I can’t test it, but try using “Set Base Rotation and Base Offset in Meters” in the Oculus blueprint library to set the rotation of the HMD.

thank’s it works, but I have to desactivate mouse and keyboard controle to have the correct rotation of the head, otherwise it is shifted.